This site collects a set of open source tools I’ve built while solving practical problems for my personal projects. They range from save-file recovery after data loss in Subnautica 2, to local-first audio generation in WordPress without relying on external APIs, to tooling that helps make AMD GPUs usable in ComfyUI workflows on Windows.
Each project started as a focused attempt to solve a specific problem and has been kept intentionally narrow in scope. There is no product roadmap or broader ecosystem design behind them, only practical utilities that do one job clearly and reliably. They are MIT licensed and maintained with that same focus in mind.